Category: Blogs


Core Books


Players Handbook The Players Handbook contains all the rules you need to start playing the game. We will be going over this in detail in the next blog. This should be your first purchase.
Dungeon Masters Guide The Dungeon Masters Guide is the tool for you if you want to run an adventure or campaign. It is filled with ideas, rules, treasure and more.It should be the second book you buy.
Monster Manual The Monster Manual contains the stats for all of the foes and npc’s you will need for your games. This is an essential tool for any Dungeon Master.

The order in which I have presented them is the order in which I believe you should read them. We will go into detail about how to read each book in a separate blog post. For now we will concentrate on what you need to have. This will depend on whether you are planning to be a Dungeon Master (DM) or not. If you are not going to be a DM you really only need the Players Handbook if you are playing with an experienced DM. If you are going to take your turn as a DM you will need all three. If you are playing with an inexperienced DM they may want you to have all three so you can assist in case of rules questions. This is really up to the individual DM.

The main thing to understand is that as a player you only need to read the Players Handbook. We will be going into detail about the Players Handbook in the next post.

  • DUNGEONS & DRAGONS®, D&D®, are trademark[s] of Wizards of the Coast and D&D® core rules, game mechanics, characters and their distinctive likenesses are the property of the Wizards of the Coast. For more information about Wizards of the Coast or any of Wizards’ trademarks or other intellectual property, please visit their website at (www.wizards.com).”

D6 Generation

I have only recently begun listenting to podcasts. A friend recmommended the D6 generation and I looked it up. My first thought was a three and a half hour podcast; are you kidding me? But I gave it a listen anyway.

I am so glad I did. Raef, Craig, and Russ are funny, insightful and fun. They represent the same generation of gamers that I belong to. I listened to my first podcast at around 10pm one night and when it was over(around 1:30 am) I immediately started the next.

They cover a broad range of topics including, boardgames, miniatures games, RPG’s and some collectible games. They mix humor in with almost every topic to keep the show entertaining and give us a glimpse of their personality.

I began to feel as if I knew these guys and look forward to each new episode. I don’t ALWAYS agree with their conclusions on certain games but they don’t always agree with each other. Agricola anyone?

All of these things make the podcast a valuable resource for every type of gamer. I highly recommend spending a few hours each week listening to them while you paint miniatures or whatever else you do that lets you listen and do something at the same time. I promise you will enjoy it.

Thanks to Craig, Raef, and Russ for reminding me that gaming is supposed to be fun and to not take everything so seriously.

New Blog

Welcome to one and all who decide to read this blog. I will try on most days to post some daily RPG blogs. I intend for most of them to be for designers and Gamemasters. I will probably use this space for an occasional rant. I need an outlet while I am in school and the publishing schedule is slow.

I have been writing RPG’s for over 20 years and playing them for over 35. Most of my work is owned by Ravensworth Press. Our magazine hit a bit of a stumble last year due to atrocious health issues. I hope to have us back up and running this year.

Todays RPG hint. Play a new game. Move outside your box. This seems a bit trite but I have found this extremely helpful during the creative process. If you are using the same tools all the time they tend to get worn down and your work lacks sharpness. Use another tool to sharpen your work then return to your normal tools with a better understanding of what you are capable of.